A first person shooter created for my final project at Algonquin college. The game was developed with a group of eight of my classmates. Jeremy Smellie and I were the two programmers in the team and we were able to complete a large amount of what we set out to do. The game was written with an entity component framework that allowed us to create a wide variety of systems.
This is a side scrolling 2D shooting game where the player fights through waves of enemies to destroy enemy-spawning portals.
A collection of different weapons.
Particle emitters used for various effects.
4 player local co-op.
Fully functional grid style windows forms the level editor.
3 different difficulty levels to choose from.
A small arcade game I made at a weekend-long game jam. The jam was based around making an easy to play, 2 player competitive game. I made the game off the design of a game i played at The Prince of Arcade 2011 event in Montreal, Canada.
I made this game early in my first year of the Game Development Program. The goal was simple: I wanted to make a functional game that had clear objectives. It was my first try using perpixel collision rather then just using bounding rectangles. I made it following the Collision Series tutorials on AppHub. The player can move left and right with the arrow keys, trying to collect as many of the falling coins as they can.